Monthly Archives: February 2009

Fluent language in FsStory

A nice feature for a story runner is to be able to provide arguments in a story sentence, like this: ATableWithNumberOfLegs 4 This example is not hard to understand, but there’s some mental translation going on, since the order of … Continue reading

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ImpossibleEstimation and Pomodoro Technique

Sometimes when using Pomodoro Technique I find it real difficult to estimate how long a particular activity will take, i.e., when locating a bug or find out why the webserver won’t read my files. In Pomodoro Technique, every activity should … Continue reading

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[Announce] FsStory, executable stories in F#

Since Claudio Perrone’s talk on Øredev, I have been thinking about what his MisBehave would look like in F#. In his talk, Claudio also mentioned Cucumber, a story runner written in Ruby. My plan was to make a lightweight DSL … Continue reading

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BDD using NBehave + Rhino Mocks AMC

Update: I found an old blog post by Aslak Hellesøy (the main developer behind Cucumber) that touches on this subject. Some time ago, I investigated what BDD is all about. In essence, it’s TDD with a twist. For example, the word … Continue reading

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